Flex 3.3 Update available

Here’s a brief list of the updates introduced with Flex 3 – on a first sight it seems that the 3.3 Update only includes a number of bugfixes on the Flex side.

Sandboxed and multi-version applications
– divide functionality between multiple sub-applications and allow them to interoperate

Native support for Adobe® AIR
– new components and support for AIR 1.5

Persistent framework caching
– You can make Flex 3 applications as small as 50K when leveraging the new Flash Player cache for Adobe platform components.

Updates to the following components
- Advanced DataGrid
- OLAP DataGrid

Enhanced Constraints layout mechanism
– create complex, resizable layouts using sibling-relative constraints

Flex Charting package enhancements
– axis system now supports multiple axes
- DateTimeAxis allows work-week filtering
- New data-oriented graphics API to draw data coordinates
- New formatting options and added interaction capabilities

More Updates:
Flex Component Kit for Flash CS3
– complete workflow for authoring content in Flash with no additional code on the Flex side

Flex Ajax Bridge library
- Flex Ajax Bridge (FABridge) to expose SWFs to scripting in the browser. This makes ActionScript classes available to JavaScript without additional coding.

And one more note: As of version 3, Adobe Flex is open source with source code for the framework, compilers, debugger, and more available under the Mozilla Public License.

Go download the Flex SDK 3.3 over at Adobe
Read the full release notes here

Cheers, Thomas


Go get Firefox 3

Finally…

After some months in beta state, today is a big one for the web cummunity. Firefox 3 is finally out! So first of all… GO GET IT HERE OR HERE

Cheers, Thomas


So… am I on?

Hello world…

I just got the notification, that this blog now should be on AXNA.. So, this is the obvious test post.

Cheers, Thomas


Agile development vs. waterfall model

Pretty nice..

Quick video of comparing a traditional waterfall-based development with an agile development process.

Cheers, Thomas


The FlashPlayer 9 ‘elastic racetrack’

Keep on running…

Based upon a blog post by Ted Patrick from a while back, Sean Christman now shared some interesting and pretty amazing thoughts on the FlashPlayer 9 racetrack (AVM2 respectively).

The mataphor racetrack, or – to name it in a whole – the ‘elastic racetrack’, symbolises and visualises the way FlashPlayer handles the execution of (core) code, the pipeline of visual rendering, the processing of (player) events and – obviously – the execution of user code.

Now why is this being considered an ‘elastic’ approach..? This one is pretty straight forward: as per default, FlashPlayer runs through a defined set of ‘slices’ during each render cycle. Having the execution times of past cycles in memory, it determines a strategy on how to optimize this execution in subsequent cycles. Then, on the fly, the player decides to give one or another of these slices more time to complete its tasks. Regarding this, the racetrack in a whole is dynamically adopted, giving one or another slice more time to complete and therefore ‘elastic’.

So, for example, if a certain piece of code takes a lot of time to complete (assuming rather ‘complex’ code here), the player takes note of it and supports the code by giving more room for the particular slice in the next cycle. Farely, this – to be exact, the actual rendering – depends on the frame rate set by a developer. This works the other way round, too – given rather complex rendering tasks, code execution won’t have enough space and might be delayed.

Go on reading the complete article over at Seans blog.

And thanks Sean for sharing this.

Cheers, Thomas



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